
HaZ Dulull
,
Filmmaker / Virtual Production Specialist
HaZ started in video games but moved into feature film visual effects, eventually directing and producing a breakout feature film: THE BEYOND. The indie sci-fi flick climbed to No. 2 on the iTunes charts in 2018 before being licensed to Netflix.
For his current project, RIFT, HaZ and his team aimed to simultaneously produce a game and a full-length feature film using Unreal Engine creation tools. To meet this ambitious goal, HaZ selected the ASUS ProArt PA32UCG for its long list of production-friendly features, including crisp 4K resolution, 10-bit color depth, 120 Hz refresh rate, and calibration presets. Coupled with a workstation featuring a ProArt Z490-Creator 10G motherboard, the team was empowered to bring his vibrant visions to life.
For his current project, RIFT, HaZ and his team aimed to simultaneously produce a game and a full-length feature film using Unreal Engine creation tools. To meet this ambitious goal, HaZ selected the ASUS ProArt PA32UCG for its long list of production-friendly features, including crisp 4K resolution, 10-bit color depth, 120 Hz refresh rate, and calibration presets. Coupled with a workstation featuring a ProArt Z490-Creator 10G motherboard, the team was empowered to bring his vibrant visions to life.
Portfólió
2022
RIFT (animated feature film coming soon)
2021
Evil Genius 2 (video game cinematic trailer)
2020
Mutant Year Zero (feature film sizzle trailer)
2019
Fast Layne (TV series – Disney+)
2018
The Beyond (feature film all VOD platforms including limited release on Netflix)
2018
Origin Unknown (feature film all VOD platforms including limited release on Netflix)
Ajánlott termék
ASUS ProArt Display OLED PA32UCDM professzionális monitor – 32” (31,5” nézhető terület), 4K UHD (3840 x 2160), QD-OLED, nagyon vékony, 240 Hz, 0,1ms, automatikus kalibrálás, HDR-10, HLG, Dolby Vision, 99% DCI-P3, ΔE < 1, Thunderbolt™ 4 PD 96 W, Calman Ready, ColourSpace integráció, ergonomikus állvány, zöld fenntarthatóság
- Windows 11 Pro - Az ASUS a Windows 11 Pro-t ajánlja üzleti célokra
- Snapdragon® X Processor
- Qualcomm® Adreno™ GPU
- 16 GB memória
- Akár 1 TB PCIe® 4.0 SSD
- 16” 16:10 FHD IPS 60 Hz NanoEdge kijelző
- Nagyobb érintőpad Smart Gestures funkcióval
- FHD IR kamera arcfelismerő funkcióval
- Windows 11 Pro - Az ASUS a Windows 11 Pro-t ajánlja üzleti célokra
- Snapdragon® X Processor
- Qualcomm® Adreno™ GPU
- 16 GB memória
- Akár 1 TB PCIe® 4.0 SSD
- 14” FHD IPS NanoEdge kijelző
- 30%-kal nagyobb érintőpad Smart Gesture funkcióval
- FHD IR kamera arcfelismeréssel
ASUS ProArt Display 5K PA27JCV professzionális monitor – 27”, IPS, 5K (5120 x 2880), 99% DCI-P3, LuxPixel™ AGLR, Light Sync, ΔE < 2 színvisszaadás, Calman Verified, USB-C PD 96 W, VESA DisplayHDR 500 és VESA MediaSync, automatikus KVM, ergonomikus állvány, zöld fenntarthatóság
AMD X870E Ryzen AM5 ATX alaplap tartalomgyártáshoz: PCIe® 5.0, DDR5 támogatás, két USB4®, 10 és 2,5 Gb Ethernet, WiFi 7, négy M.2 hely plusz egy előlapi USB 20 Gbps csatlakozó 30 wattos USB Power Delivery 3.0 és Quick Charge 4+ gyorstöltéssel
- Windows 11 Pro - ASUS recommends Windows 11 Pro for business
- Akár AMD Ryzen™ AI 9 HX 370 processzor
- Akár NVIDIA® GeForce RTX™ 5070 Laptop GPU
- Dedikált NPU
- 16” 4K OLED 16:10 kijelző
- Akár 64GB memória
- Akár 4 TB SSD tárhely
- ASUS DialPad
- Teljes I/O portok USB 4 Type-C -vel
- WiFi 7 (802.11be)
Alkoss a ProArt-tal
Software used:
Unreal Engine Davinci Resolve
Unreal Engine Davinci Resolve
The micro-studio
Filmmaker HaZ Dulull and producer Paula Crickard, an industry veteran, co-founded HaZimation as a micro-studio. HaZ and his team develop and produce feature films, TV and video games based on their propriety pipeline and utilising Unreal Engine.
HaZimation develops their own intellectual property (IP) but also co-produces content with other studioses and producers for animated feature films, series and video-game cinematics. The studio includes a small team of creatives, unreal engine artists and game developers ― and they’re currently in production on various animated feature film projects and video games that all lead into the Metaverse.
HaZimation develops their own intellectual property (IP) but also co-produces content with other studioses and producers for animated feature films, series and video-game cinematics. The studio includes a small team of creatives, unreal engine artists and game developers ― and they’re currently in production on various animated feature film projects and video games that all lead into the Metaverse.
Strong computing power for real-time rendering
To HaZ, the decision to make a video game at the same time as an animated film was a no-brainer, mainly because both are being produced in the Unreal Engine. With the video game, his team is able to do things with the narrative that would not be possible in a full-length feature film. The power of the ProArt workstation processor coupled with the NVIDIA® RTX™ graphics card enables them to ambitiously push ahead with simultaneous production of both the film and the video game.
A hands-on director in Unreal Engine
By leveraging cutting-edge tools like the Unreal Engine and powerful ASUS ProArt equipment to simultaneously produce RIFT as a game and a full-length feature film licensed to Netflix, HaZ can work independently as a hands-on director collaborating with an amazing small team.
HaZ particularly enjoys animation as a medium because of the freedom it gives him as a filmmaker to explore other worlds and visually tell stories in bold and exciting ways that are not possible with live action. A ProArt monitor and pre-built workstation powered by a ProArt Z490-Creator 10G motherboard ensure his vision of the project is of the highest quality and exactly as he imagined it to be for the audience to experience.
HaZ particularly enjoys animation as a medium because of the freedom it gives him as a filmmaker to explore other worlds and visually tell stories in bold and exciting ways that are not possible with live action. A ProArt monitor and pre-built workstation powered by a ProArt Z490-Creator 10G motherboard ensure his vision of the project is of the highest quality and exactly as he imagined it to be for the audience to experience.
An accurate and accessible display is a game changer
The demand for being able to work with high-quality graphics at 120 Hz propelled HaZ and his team to use ProArt monitors and PCs. “As a director for both a feature film and a video game, not only are we using Unreal Engine, we’re also color grading in Resolve,” he says. “So being able to switch between various color profiles ― from Rec 709 to HDR via a single 4K monitor when reviewing material ― is a game changer.”